3. DISH PRICING COMPETITIVENESS
How you price your dish will also determine its popularity and ability to sell. This becomes even more significant if another truck is serving the same dish as you. For example,
If Foodtruck A sells beer at $3, and Foodtruck B sells beer at $5, the customer will likely pick Foodtruck A. However, if Foodtruck A is selling beer for $1, he would need to sell 5 to combat every sale at Foodtruck B.
4. BOOSTER CARDS
Players need not fret if Day 1 did not go well for their Foodtruck. They have a chance to improve their game at the end of each day using Booster cards. Booster cards are special powers/actions that can influence customer behaviour or the simulated environment. Players can choose to play a card to increase traffic to their food truck, or play a card to increase the inclination of consumers to purchase a certain type of dish. For example,
If your Foodtruck sells Pizza, you can play a Booster Card that removes all cutlery for the day, encouraging hand-eaten foods. If your Foodtruck sells Icecream, you can play a sunshine booster card that makes the weather hotter and increases demand for cold foods.
Each player gets a chance to re-adjust their game at the end of Day 1 and Day 2. They get a 30 second window to alter the price of their dish, as well as play 1 Booster Card to get a game advantage. Each Booster Card is one-time use and will last for 1 day only, so they must use it cleverly for significant gains.
At the end of the 3 days (3 simulated minutes), the cash registers for the 3 Foodtrucks will be tallied and the one to make the most sales will be declared the winner.