Players need not fret if Day 1 did not go well for their Foodtruck. They have a chance to improve their game at the end of each day using Booster cards. Booster cards are special powers/actions that can influence customer behaviour or the simulated environment. Players can choose to play a card to increase traffic to their food truck, or play a card to increase the inclination of consumers to purchase a certain type of dish. For example,
If your Foodtruck sells Pizza, you can play a Booster Card that removes all cutlery for the day, encouraging hand-eaten foods. If your Foodtruck sells Icecream, you can play a sunshine booster card that makes the weather hotter and increases demand for cold foods.
Each player gets a chance to re-adjust their game at the end of Day 1 and Day 2. They get a 30 second window to alter the price of their dish, as well as play 1 Booster Card to get a game advantage. Each Booster Card is one-time use and will last for 1 day only, so they must use it cleverly for significant gains.
At the end of the 3 days (3 simulated minutes), the cash registers for the 3 Foodtrucks will be tallied and the one to make the most sales will be declared the winner.